Chiyudo
Chiyudo 35~ Cost: 300 Sp
Moderate Regeneration
This is a basic but yet more advanced chiyudo. The user must stay within fifty feet of the patient while healing. It's rate of healing is faster and more efficent that the lower version. This may heal surface wounds, deep wounds and even muscle damage.
Chiyudo 40~ Cost: 250 Sp
Moderate Poison Cure
This is a moderate level chiyudo the medical shinigami learns. It utilizes the water element to cleanse the body and wash out foreign toxins. Minor/Moderate level poison effects are cured and high level poison effects are neutralized.
Chiyudo 50~ Cost: 350 Sp
Reiastu Shield
The medical shinigami is often exposed to fighting on the battlefield. This brings with it a need to protect one's self while healing an injuried ally. It utilzes the wind element to deflect oncoming attacks with an equal or lower reiatsu pressure. An expansion of this shield may encompass the patient as well by paying twice as much reiatsu per post.
Chiyudo 59~ Cost: 300 Sp
Major Regeneration
This is an advanced chiyudo that takes years to even attempt. The user must stay within one hundred feet of the patient while healing. It's rate of healing extremely fast and very efficent. This may heal any kind of wounds including bones but also may tire the user out very quickly.
Hadou
Hadou 33~ Cost: 300 Sp
Soukatsui Crash Down - Way of Destruction
This is a defensive hadou that can also be used for attacking. The caster puts their hands together and releases an expanding beam that appears to be a big blue ball of spiritual pressure. Anything in its way will fall to the ground or disintergrate. This attack hits with the force of 600 Sp.
Hadou 63~ Cost: 400 Sp
Raikouhou - Lighting Tiger Canon
This is a high level hadou that usually only seated officers and higher know about. The caster gather reiatsu in their hands and shoots off in a destructive burst at the opponent. Hits with the force of 800 sp.
Bakudo
Bakudo 25~ Cost: 250 Sp
5 Point Binding Shell
This bakudo was copied from the coresponding Quincy tech by the late Mayuri Taicho. The caster produces a net of reiatsu that shoots forth to catch the target. It homes in and traps the target within its webs of reiatsu. If the kidou works, this requires the target to use 300 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.
Bakudo 61~ Cost: 250 Sp
6 Point Light Prison
This hadou is extremely hard to master but very useful in battle. The user points his finger at the target and six beams of light lock around the target. If it manages to work, It restricts their movement so much that they cannot move from that spot unless the prison is broken. If the kidou works, this requires the target to use 300 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.
Bakudo 62~ Cost: 350 Sp
Gochu Tekkan
This bakudo is a very high level kidou that cannot be broken by physical strength alone. It features five tall, and heavy pillars that hold the the victim to the ground. If the kidou works, this requires the target to use 400 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.
Bakudo 63~ Cost: 350 Sp
Sajo Sabaku
This bakudo is a very high level kidou that cannot be broken by physical strength alone. It features a wrapping of sand that may bind any part of the body together. In the past it was used to bind the captain Kensei immediately after his transformation into a vizard. If the kidou works, this requires the target to use 400 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.
Chiyudo 35~ Cost: 300 Sp
Moderate Regeneration
This is a basic but yet more advanced chiyudo. The user must stay within fifty feet of the patient while healing. It's rate of healing is faster and more efficent that the lower version. This may heal surface wounds, deep wounds and even muscle damage.
Chiyudo 40~ Cost: 250 Sp
Moderate Poison Cure
This is a moderate level chiyudo the medical shinigami learns. It utilizes the water element to cleanse the body and wash out foreign toxins. Minor/Moderate level poison effects are cured and high level poison effects are neutralized.
Chiyudo 50~ Cost: 350 Sp
Reiastu Shield
The medical shinigami is often exposed to fighting on the battlefield. This brings with it a need to protect one's self while healing an injuried ally. It utilzes the wind element to deflect oncoming attacks with an equal or lower reiatsu pressure. An expansion of this shield may encompass the patient as well by paying twice as much reiatsu per post.
Chiyudo 59~ Cost: 300 Sp
Major Regeneration
This is an advanced chiyudo that takes years to even attempt. The user must stay within one hundred feet of the patient while healing. It's rate of healing extremely fast and very efficent. This may heal any kind of wounds including bones but also may tire the user out very quickly.
Hadou
Hadou 33~ Cost: 300 Sp
Soukatsui Crash Down - Way of Destruction
This is a defensive hadou that can also be used for attacking. The caster puts their hands together and releases an expanding beam that appears to be a big blue ball of spiritual pressure. Anything in its way will fall to the ground or disintergrate. This attack hits with the force of 600 Sp.
Hadou 63~ Cost: 400 Sp
Raikouhou - Lighting Tiger Canon
This is a high level hadou that usually only seated officers and higher know about. The caster gather reiatsu in their hands and shoots off in a destructive burst at the opponent. Hits with the force of 800 sp.
Bakudo
Bakudo 25~ Cost: 250 Sp
5 Point Binding Shell
This bakudo was copied from the coresponding Quincy tech by the late Mayuri Taicho. The caster produces a net of reiatsu that shoots forth to catch the target. It homes in and traps the target within its webs of reiatsu. If the kidou works, this requires the target to use 300 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.
Bakudo 61~ Cost: 250 Sp
6 Point Light Prison
This hadou is extremely hard to master but very useful in battle. The user points his finger at the target and six beams of light lock around the target. If it manages to work, It restricts their movement so much that they cannot move from that spot unless the prison is broken. If the kidou works, this requires the target to use 300 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.
Bakudo 62~ Cost: 350 Sp
Gochu Tekkan
This bakudo is a very high level kidou that cannot be broken by physical strength alone. It features five tall, and heavy pillars that hold the the victim to the ground. If the kidou works, this requires the target to use 400 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.
Bakudo 63~ Cost: 350 Sp
Sajo Sabaku
This bakudo is a very high level kidou that cannot be broken by physical strength alone. It features a wrapping of sand that may bind any part of the body together. In the past it was used to bind the captain Kensei immediately after his transformation into a vizard. If the kidou works, this requires the target to use 400 Sp in order to break free from this. Can only be effective if the target has less than 25% of the users SP.